CHAPTER 53 OF 54 · REFERENCE
Parameter reference
This chapter lists every control on the top row, the engine sheet, the Sound, Arp and Seq tabs and the chord surface, in the order the screen shows them. Each table names the home chapter, where the control is explained in full.
#Reading the tables
| Column | Meaning |
|---|---|
| What it does | The control's function in one line. |
| Range | The values as the control displays them, lowest to highest. Bipolar ranges are written −100.0 to +100.0. |
| Init | The value in the Init sound (Library › START FROM SCRATCH). For pattern settings: an empty pattern. For project and app settings: a new project. |
| Matrix | The Matrix tab's group heading and row name. – means no row. |
| CC | The MIDI CC that sets the base value, on the engine's In channel (MIDI implementation). – means none: to reach a control with a Matrix row from a controller, give it a cell in column A or B and send CC 1 or 30 (Controls without a CC). |
| Dice | yes: the dice may roll the row. no: never rolled. stepped: moves in whole steps and is never rolled (Macros and dice). |
A Matrix cell holds an amount from −100 to +100. Init holds one cell: Prs → DCW, +50, heard only on Phase.
#Top row
Homes: Play the Grid, Keyboard, key and scale.
| Label | What it does | Range | Init | Matrix | CC |
|---|---|---|---|---|---|
| Hold | Latches the notes you play; each engine has its own. | Off, On | Off | – | 69 (64 and up is on) |
| Octave arrows (˅ ˄) | Move the octave the keyboard plays in; notes already sounding, MIDI and patterns stay. On Keys, move the octaves the keybed shows. Saved with the project. | −3 to +3 | 0 | – | – |
#Engine sheet
The sheet that opens when you tap the key in the top row. Homes: Keyboard, key and scale, Key lock and Follow, Arp, INK in a host.
| Row | What it does | Values | Init | Matrix | Saved in | Greyed |
|---|---|---|---|---|---|---|
| KEYBOARD | Chooses the surface the engine plays from. | Grid, Keys, Chords, Strings | Grid | – | App, per engine; in a host, the host session | – |
| KEY: Root | The key's tonic, in semitones. | C, C#, D, D#, E, F, F#, G, G#, A, A#, B | C | PITCH: Root (stepped) | Project | – |
| KEY: Scale | The notes the key contains (Scale reference). | Every scale in the list | Major | PITCH: Scale (stepped) | Project | – |
| KEY: Lock (padlock) | Closed, the engine keeps its key when another engine or a pattern changes key. | Open, closed | Open | – | Project | – |
| PLAY | Plays notes as played, through the arp, or strummed. | Free, Arp, Strum | Free | – | Sound | On Strings |
| FOLLOW | Moves this engine with the chords another engine plays. | Off, the other engines' numbers | Off | – | Project | A number whose engine already follows this one |
| AUDIO OUT | Sends the engine to the host's main output or to its own bus. | Main, Multibus | Main | – | Project | In the standalone app |
#Engine strip and macros
The engine strip is the first row of the Sound tab; Macro A and Macro B sit at the top right of OSC. Homes: Mixer and All page, Macros and dice.
| Label | What it does | Range | Init | Matrix | CC |
|---|---|---|---|---|---|
| Level (fader) | The engine's level. | −inf to 0.0 dB | 0.0 dB | – | 7 |
| Mute (speaker icon) | Silences the engine. | Off, On | Off | – | – |
| S (Solo) | While any engine is soloed, only soloed engines sound. | Off, On | Off | – | – |
| A (Macro A) | Moves every destination with a cell in the Matrix's A column. | −100% to +100%; no value shown | 0% | Source column A | 1 |
| B (Macro B) | The same for column B. | −100% to +100%; no value shown | 0% | Source column B | 30 |
Level, Mute and Solo are saved with the project. The mixer and XY pad on the All page show the same values.
#OSC
Homes: The three engines (generator), Oscillators, Wavetables (bank); Degree, Microtone and Stride: Play the Grid.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Generator drop-down | Chooses how the engine makes sound. | Supersaw, Pulse, Wavetable, Granular sampler, Phase | Supersaw | – | – | – |
| Bank box (Wavetable) | The table the sound plays: a factory bank or one you imported. | Basic, Organ, Acoustic, Vocal, FM, Chip, Fold, Grain, or an imported table | Basic | – | – | – |
| Detune (Supersaw) | How far the outer saws sit from the note. | 0.0 to 50.0 ct | 17.2 ct | OSC: Detune | 13 | yes |
| Width (Pulse) | Pulse width. | 50.0% to 3.0% | 22.5% | OSC: Width | 13 | yes |
| Position (Wavetable) | Point in the table, first wave to last. | 1.0 to 8.0 | 5.1 | OSC: Position | 13 | yes |
| Wave (Phase) | Sweeps through the Phase waves; A and B play the same wave. | See Value lists | Saw-pulse | OSC: Wave | 13 | yes |
| Distort | Gain into the low-pass gate; above 0.0 it drives the engine's saturation. | −100.0 to +100.0 | 0.0 | OSC: Distort | 4 | yes |
| Octave | Transposes the sound in octaves. Separate from the Octave arrows. | −3 to +3 | 0 | PITCH: Octave | – | stepped |
| Pitch | Tunes every note of the sound; the key stays. | −12.0 to +12.0 st | 0.0 | PITCH: Pitch | 9 | no |
| Glide | Portamento time. | 0.0 to 100.0 | 0.0 | PITCH: Glide | 5 | no |
| Interval | Transposes one stereo channel of each voice. | −12.0 to +12.0 st | 0.0 | PITCH: Interval | 14 | no |
| Noise | White-noise level. | 0.0 to 100.0 | 0.0 | OSC: Noise | 2 | no |
| LPG Filter | Resonance of the low-pass gate. | 0.0 to 100.0 | 0.0 | OSC: LPG Filter | 71 | yes |
| Degree | Moves every Grid pad up or down the scale by the same number of steps. | −23 to +23 | 0 | PITCH: Degree; Spread on Chords | – | stepped |
| Microtone | How far a note bends as the finger moves off its pad's centre. | 0.0 to 100.0 | 12.5 | PITCH: Microtone | – | no |
| Stride | The interval from one Grid column to the next, kept in key. | 0 to 12 | 7 | PITCH: Stride; Voicing on Chords | – | stepped |
Detune, Width, Position and Wave are one parameter, named and scaled for the generator; Init stores the same value for all four. On the Granular sampler that control and LPG Filter are not shown. Degree and Stride grey on Chords and Strings.
#PHASE
Shown only on the Phase generator. Home: Phase.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| DCW | How far A and B bend, from a sine to the full wave. | 0 to 100% | 25% | PHASE: DCW | – | no |
| Detune | Detunes B against A, opposite ways in the left and right channels. | 0.0 to 50.0 ct | 3.1 ct | PHASE: Detune | – | no |
| Osc B | Level of B in the mix, and depth of the ring. | 0 to 100% | 100% | PHASE: Osc B | – | no |
| B Pitch | Interval of B against A. | −24 to +24 st | 0 | PHASE: B Pitch | – | stepped |
| Ring | Crossfades from the mix A + B to the ring product A × B. | 0 to 100% | 0% | PHASE: Ring | – | no |
| Drift | Slow random pitch wander of A and B, and a slightly different DCW per voice. | 0 to 100% | 30% | PHASE: Drift | – | no |
#SUB
Home: Sub oscillator.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Level | The Sub's level; at 0.0 the Sub is off. | 0.0 to 100.0 | 0.0 | SUB: Level | – | no |
| Shape | Waveform from a clean sine to near square. | 0.0 to 100.0 | 40.0 | SUB: Shape | – | no |
| Octave | The Sub's octave against the note; 0 is the note's own octave. | −2, −1, 0 | −1 | SUB: Octave | – | stepped |
#FILTER
Home: Filter.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Band-pass | Switches the output from the Mode sweep to a band-pass response. | Off, On | Off | – | – | – |
| Cutoff | Cutoff frequency. | 20 Hz to 21.0 kHz | 21.0 kHz | FILTER: Cutoff | 74 | yes |
| Mode | Sweeps the response from low-pass through notch to high-pass. | LP, LP / Notch, Notch, Notch / HP, HP | LP | FILTER: Mode | – | yes |
| Resonance | Boost around the cutoff; does not self-oscillate. | 0 to 100% | 0% | FILTER: Resonance | – | yes |
| Filter Spread | Widens the sound by detuning each voice's left and right filters. | 0 to 100% | 0% | FILTER: Filter Spread | – | yes |
Mode greys while Band-pass is on. On an engine that plays an MPE zone, CC 74 is Slide, not Cutoff (MIDI in).
#ENVELOPE
The amp envelope. Home: Amp envelope.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Sensitivity | How much of the note's pressure reaches the envelope's target level. | 0.0 to 100.0 | 50.0 | AMP ENV: Sensitivity | 3 | yes |
| Attack | Time to rise to the target. | 0.0 to 100.0 | 12.5 | AMP ENV: Attack | 73 | yes |
| Decay | Time to fall from the peak to the Sustain level. | 0.0 to 100.0 | 25.0 | AMP ENV: Decay | 75 | yes |
| Sustain | Level held while the note is down. | 0.0 to 100.0 | 100.0 | AMP ENV: Sustain | 86 | yes |
| Release | Time to fall to silence after the note ends. | 0.0 to 100.0 | 12.5 | AMP ENV: Release | 72 | yes |
#ENVELOPE 2
The modulation envelope, the Matrix's Env column. Home: Envelope 2 and Random.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Env Level | Output level; scales every Env cell of the sound. | 0.0 to 100.0 | 50.0 | ENV 2: Level | 19 | yes |
| Attack | Time to rise from zero to the peak. | 0.0 to 100.0 | 12.5 | ENV 2: Attack | 20 | yes |
| Decay | Time to fall from the peak to the Sustain level. | 0.0 to 100.0 | 25.0 | ENV 2: Decay | 21 | yes |
| Sustain | Level held while the note is down. | 0.0 to 100.0 | 100.0 | ENV 2: Sustain | 22 | yes |
| Release | Time to fall to zero after the note ends. | 0.0 to 100.0 | 12.5 | ENV 2: Release | 23 | yes |
The dice never gives either Release, or Env Level, a Prs or Rnd cell.
#SAMPLER
Shown only on the Granular sampler, where SAMPLER and SAMPLER JITTER lead the Sound tab. Homes: Granular sampler, Trim, slices and kits (Kit).
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Tape / Pitched drop-down | How a note chooses its slice and pitch: the sample laid out on the pads, or played chromatically. | Tape, Pitched | The kit's | – | – | – |
| Play style drop-down | The area the playhead runs through and what happens at its end. | Play slice, Loop slice, Play all, Loop all | The kit's | – | – | – |
| Kit | Opens the kit view, to import, record, trim and slice samples. | – | – | – | – | – |
| Sample | The slot the engine plays. | 1 to 8 | 1 | SAMPLER: Sample | 82 | stepped |
| Scrub | Offset of each new grain's start from the playhead. | 0.0 to 100.0 | 0.0 | SAMPLER: Scrub | 15 | yes |
| Grain size | Time between grain starts. | 0.0 to 100.0 | 50.0 | SAMPLER: Grain size | 16 | yes |
| Rate | Speed and direction of grains and playhead together; 100.0 is the recorded speed. | −200.0 to +200.0 | 100.0 | SAMPLER: Rate | 17 | yes |
| Timestretch | Speed of the playhead only, as a factor on Rate. | −200.0 to +200.0 | 100.0 | SAMPLER: Timestretch | 18 | yes |
The two drop-downs show the play style of the slot Sample selects. Each slot's style is saved with the sound.
#SAMPLER JITTER
Home: Granular sampler.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Scrub jit. | Moves each grain's start later by a random amount. | 0.0 to 100.0 | 0.0 | SAMPLER JITTER: Scrub jit. | 116 | yes |
| Grain jit. | Lengthens each grain's interval by a random amount. | 0.0 to 100.0 | 0.0 | SAMPLER JITTER: Grain jit. | 117 | yes |
| Rate jit. | Raises each grain's speed by a random amount, up to an octave. | 0.0 to 100.0 | 0.0 | SAMPLER JITTER: Rate jit. | 118 | yes |
#MOD A, MOD B, LFO X, LFO Y
Mod A and Mod B are the LFOs of Macro A and Macro B; LFO X and LFO Y are the Matrix's X and Y sources. The four sections share one layout. Each has its own Matrix group, named like the section, with the rows LFO depth, LFO rate, LFO shape and LFO warp, plus Offset on LFO X and LFO Y. Home: LFOs and Freeze.
| Label | What it does | Range | Init | Matrix | Dice |
|---|---|---|---|---|---|
| Freeze (LFO X, LFO Y) | Holds the LFO's output at its value when a note starts, until every voice of the engine is silent. | Off, On | Off | – | – |
| Depth | Amount of the shape in the output; negative inverts it. | −100.0 to +100.0 | 0.0 | LFO depth | yes |
| Rate | LFO speed; a synced LFO shows a division. | −100.0 to +100.0; synced, a division (see Value lists) | A 0.0, B 9.7, X −12.0, Y −30.7 | LFO rate | yes |
| Shape | Waveform. | See Value lists | Triangle | LFO shape | stepped |
| Warp | Moves the turning point inside each cycle; 0.0 splits it evenly. | −100.0 to +100.0 | 0.0 | LFO warp | yes |
| Offset (LFO X, LFO Y) | Constant added to the output. | −100.0 to +100.0 | 0.0 | LFO X or LFO Y: Offset | yes |
| CC | Mod A | Mod B | LFO X | LFO Y |
|---|---|---|---|---|
| Rate | 24 | 27 | 76 | 79 |
| Depth | 25 | 28 | 77 | 80 |
| Offset | 26 (CC only) | 29 (CC only) | 78 | 81 |
| Shape, Warp | – | – | – | – |
#CHORUS / PHASER
The type menu at the head of the section switches between chorus and phaser; on the phaser, Center reads Sweep. Home: Chorus and phaser.
| Label | What it does | Chorus range | Phaser range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|---|
| Type menu | Chooses the effect. | Chorus, Phaser | Chorus | – | – | – | |
| Mix | Level of the effect added to the dry signal; 0% bypasses it. | 0 to 100% | 0 to 100% | 0% | CHORUS / PHASER: Mix | – | no |
| Center / Sweep | Chorus: base delay time. Phaser: centre of the notch sweep. | 2.0 to 16.0 ms | 120 to 1800 Hz | 5.7 ms (465 Hz) | CHORUS / PHASER: Center (Sweep) | – | no |
| Depth | Width of the sweep. | 0.0 to 6.0 ms | 0.0 to 3.2 oct | 3.0 ms (1.6 oct) | CHORUS / PHASER: Depth | – | no |
| Rate | Speed of the effect's own LFO, free-running. | 0.02 to 3.00 Hz | 0.02 to 3.00 Hz | 0.50 Hz | CHORUS / PHASER: Rate | – | no |
| Feedback | Effect signal fed back to the input; bipolar. | −35% to +35% | −85% to +85% | 0% | CHORUS / PHASER: Feedback | – | no |
| Tone | Colour of the effect signal: a low-pass on the chorus; darker below 50% and thinner above on the phaser. | 0 to 100% | 0 to 100% | 70% | CHORUS / PHASER: Tone | – | no |
| Stereo | Difference between the left and right effect signals. | 0 to 100% | 0 to 100% | 75% | CHORUS / PHASER: Stereo | – | no |
#DELAY
Home: Delay.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Type menu | Chooses the delay. | Classic, Reverse, Octave, Ping-Pong | Classic | – | – | – |
| Send | Level of the engine's signal into the delay. | 0.0 to 100.0 | 0.0 | DELAY: Send | 94 | yes |
| Time | Delay time: synced left of centre, free right of centre. | 1 /32 sync to 32 /32 sync; 0 free to 100 free | 43 free | DELAY: Time | 12 | no |
| 2nd Tap | Time of the right side as a share of Time; at 100.0 both sides are equal. | 0.0 to 100.0 | 100.0 | DELAY: 2nd tap | 112 | no |
| Wobble | Random drift of the delay time, as on tape. | 0.0 to 100.0 | 25.0 | DELAY: Wobble | 113 | no |
| Feedback | How long the repeats last. | 0.0 to 100.0 | 50.0 | DELAY: Feedback | 95 | yes |
2nd Tap greys on Reverse. Wobble greys on every type except Classic.
#REVERB
Home: Reverb and mix.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Send | Level into the reverb. | 0.0 to 100.0 | 25.0 | REVERB: Send | 91 | yes |
| Time | Decay time. | 0.0 to 100.0 | 50.0 | REVERB: Time | 92 | no |
| Shimmer | Level of an octave-up pitch shifter inside the reverb. | 0.0 to 100.0 | 25.0 | REVERB: Shimmer | 93 | yes |
| Wobble | Slow modulation that detunes the tail. | 0.0 to 100.0 | 25.0 | REVERB: Wobble | 114 | no |
#MULTIBAND
Home: Multiband.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Low | Compresses and raises, or cuts, the band below 250 Hz. | −100% to +100% | 0% | MULTIBAND: Low | – | no |
| Mid | The same for the band from 250 Hz to 1.5 kHz. | −100% to +100% | 0% | MULTIBAND: Mid | – | no |
| High | The same for the band above 1.5 kHz. | −100% to +100% | 0% | MULTIBAND: High | – | no |
Below 0 the band is cut, by 12 dB at −100%. Above 0 it is compressed and raised. At 0 the band is untouched.
#MIX
Home: Reverb and mix.
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Synth Lvl | Level of the engine's signal into its peak compressor and the sends. | 0.0 to 100.0 | 50.0 | MIX: Synth level | – | yes |
| Main Wet/Dry | Balance of the dry signal against the delay and reverb returns. | −100.0 to +100.0 | 0.0 | MIX: Wet / dry | 8 | yes |
| High Pass | Removes low end before CHORUS / PHASER and the sends. | 0.0 to 100.0 | 0.0 | MIX: High pass | 31 | yes |
| Stereo Width | Width of the dry signal; negative values swap the sides. | −100.0 to +100.0 | 87.5 | MIX: Stereo width | – | yes |
CC 7 sets the engine's Level, not Synth Lvl.
#OUTPUT
At the foot of the Sound and Arp tabs. Home: Mixer and All page.
| Label | What it does | Range | Init | Matrix | CC |
|---|---|---|---|---|---|
| Output slider | Gain of INK's whole output: Main and every own bus. | 0 to 100%; 100% is unity gain | 50% | – | – |
Saved with the project and in a host session; a change is never an undo step.
#Arp tab
Homes: Arp (Free / Arp / Strum, Mode, Division, Transpose, Shift, Range), Arp rhythm and tempo (Tempo, Sync, Probability, Euclid, Gate).
| Label | What it does | Range | Init | Matrix | CC | Dice |
|---|---|---|---|---|---|---|
| Free / Arp / Strum | The engine sheet's PLAY row: notes as played, through the arp, or strummed. | Free, Arp, Strum | Free | – | 102 (0 to 8 Free, 9 and up Arp; on Strum, 9 and up keeps Strum) | – |
| Tempo | The pattern's tempo. | 20.0 to 300.0 BPM; reads "host" while following a host | 120.0 | – | – | – |
| Sync | Whether the engine follows the master clock. | Off, On | On | – | – | – |
| Mode | The order the held notes play in. | See Value lists | Up | ARP: Mode | 103 | stepped |
| Division | Step length: synced right of centre, free left of centre. | 1/32 to 256/32; 0.0 to 100.0 free | 3/32 | ARP: Division | 104 | stepped |
| Probability | Without a Euclid loop, the chance a step plays; with one, the share of hits. | 0.0 to 100.0 | 100.0 | ARP: Probability | 105 | no |
| Euclid | Length of the Euclidean loop in steps; the sign sets what a gap does. −1, 0 and +1 mean no loop. | −16 to +16 | 8 | ARP: Euclid | 106 | stepped |
| Gate | Share of each step a note sounds. | 0.0 to 100.0 | 100.0 | ARP: Gate | 11 | no |
| Transpose | Order of the passes. | See Value lists | Auto | – | – | – |
| Shift | Interval between passes, in the engine's key. | See Value lists | +Oct | ARP: Shift | – | stepped |
| Range | Number of passes before the figure starts again. | 1 to 4 | 1 | ARP: Range | 107 | stepped |
Tempo, Sync and Gate are the pattern's and show the same values on the Seq tab. On Strum, Transpose, Shift and Range grey and Mode offers only the orders Strum plays.
#Seq tab
Init is an empty pattern's value. Homes: Pattern playback, Record patterns (Quantize).
| Label | What it does | Range | Init | Matrix | CC |
|---|---|---|---|---|---|
| Tempo, Sync | As on the Arp tab. | As on the Arp tab | 120.0, On | – | – |
| Direction | The order the playhead takes through the loop. | See Value lists | Forward | – | 108 |
| Division | Step length in 32nd notes. | 1/32 to 256/32 | 8/32 | – | 109 |
| Probability | Per-step chance, or the number of hits in the Euclid rhythm; the sign and Euclid's set what a gap does. | −100.0 to +100.0 | 100.0 | – | 110 |
| Euclid | Length of the Euclidean rhythm in steps; −1, 0 and +1 turn it off. | −16 to +16 | 8 | – | 111 |
| Gate | Share of each step during which notes sound. | 0.0 to 100.0 | 100.0 | ARP: Gate | 11 |
| Step offset | Moves the loop along the pattern, in steps. | −63 to +63 | 0 | – | 85 |
| Quantize | Moves live takes toward the step grid. | 0 to 100% | 0% | – | – |
Quantize is saved with the project; every other control here is saved with the pattern.
#Chord surface
On the Chords keyboard: the two rails and Spice under the tiles, Lean and Fill to their right. Homes: Chord colour, Lean and Fill.
| Label | What it does | Range | Init | Matrix | Saved in |
|---|---|---|---|---|---|
| Voicing | Which chord tone is in the bass and how the upper notes are spaced. | Empty to full | Empty | PITCH: Voicing (the Stride row) | Pattern |
| Spread | How wide the chord is and how many tones are doubled in other octaves. | Empty to full | Empty | PITCH: Spread (the Degree row) | Pattern |
| Spice | Adds 9ths, 11ths and 13ths, and altered tensions on V. | Off, On | Off | – | Pattern |
| Lean | Makes a chord change walk voice by voice. | Off, On | Off | – | Pattern |
| Fill | Plays single notes over the sounding chord. | Off, On | Off | – | Pattern |
| Fill style (letter on Fill) | Fill's figures and rhythms; a sideways swipe on Fill changes it. | P Pop, S Soul, J Jazz, C Classical, A Ambient | P | – | Not saved; one style for every engine, P when INK starts |
#Matrix sources
Home: Modulation matrix.
| Column | Source | Polarity |
|---|---|---|
| Env | Envelope 2, scaled by Env Level | Unipolar, 0 to +1 |
| Prs | Pressure | Unipolar, 0 to +1 |
| A | Macro A plus the Mod A LFO | Bipolar |
| B | Macro B plus the Mod B LFO | Bipolar |
| X | LFO X plus its Offset | Bipolar |
| Y | LFO Y plus its Offset | Bipolar |
| Rnd | A random value per note | Positive amount: 0 to the amount. Negative amount: either side of the base, by up to the amount. |
#Rows set off the Sound tab
These Matrix rows and stored values have no control on the Sound tab.
| Row | Where it is set | Matrix | CC |
|---|---|---|---|
| LFO Sync (Mod A, Mod B, LFO X, LFO Y) | Stored in the sound; off at Init. A synced LFO's Rate reads a division. To get one, start from a sound whose LFO Rate shows a division; saving keeps it. | – | – |
| Mod A Offset, Mod B Offset | By CC. −100.0 to +100.0; Init 0.0. | – | 26, 29 |
| Root, Scale | Engine sheet › KEY | PITCH: Root, PITCH: Scale | – |
| Voicing, Spread | Chord surface rails; on Chords the Stride and Degree rows read Voicing and Spread | PITCH: Voicing, PITCH: Spread | – |
#Value lists
| List | Values, in order |
|---|---|
| Generators | Supersaw (tone control Detune), Pulse (Width), Wavetable (Position), Granular sampler (none), Phase (Wave) |
| Phase waves | Saw, Square, Pulse, Double sine, Saw-pulse, Reso saw, Reso round, Reso trap |
| Wavetable banks | Basic, Organ, Acoustic, Vocal, FM, Chip, Fold, Grain |
| Scales | Scale reference |
| Sampler play styles | Tape, Pitched; Play slice, Loop slice, Play all, Loop all |
| LFO shapes | Triangle, Sine, SmthRnd, StepRnd, BiSquare, Square, Castle, Saw, BiTrigs, Trigs, Env, Geiger, Perlin |
| LFO Sync divisions | 8 bars, 4 bars, 2 bars, 1 bar, 1/2., 1/2, 1/4., 1/2T, 1/4, 1/8., 1/4T, 1/8, 1/16., 1/8T, 1/16, 1/32., 1/16T, 1/32 (a dot marks a dotted value, T a triplet) |
| Chorus / phaser types | Chorus, Phaser |
| Delay types | Classic, Reverse, Octave, Ping-Pong |
| Delay sync times | 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 24, 32 /32 sync |
| Arp and Seq divisions | 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 24, 32, 40, 48, 64, 80, 96, 128, 160, 192, 256 /32 |
| Arp modes | Up, Down, Up/Down, Up/Down Repeat, Pedal Up, Pedal Down, Pedal Up/Down, Rnd, 2xRnd, Up 8 Steps, Down 8 Steps, Up/Down 8 Steps, Rnd 8 Steps, 2xRnd 8 Steps |
| Transpose | Auto, Up, Down, Up/Down, Down/Up, Random, Unique Random |
| Shift | −Oct, −5th, −4th, −3rd, +3rd, +4th, +5th, +Oct |
| Seq Direction | Pause, Forward, Reverse, Pingpong, PingPong Rep, Random |
| Fill styles | Pop, Soul, Jazz, Classical, Ambient |
Settings values are listed in Settings and background audio; MIDI In and Out values in MIDI in and MIDI out.