user guide

GLOSSARY

Words you meet

Each word is listed in the chapter where it is first explained.

.
.inkproject
A file of one or more projects with the sounds, kits, recordings and wavetables they use, a name and an author. First seen in Projects
.inksounds
INK's sounds file: a pack of sounds with the kits, recordings and wavetables they need, its pack name and author. First seen in Save and share sounds
2
2nd Tap
The DELAY control that sets the right side's time as a share of Time, 0.0 to 100.0. Classic, Octave and Ping-Pong use it. First seen in Delay
A
All page
The All tab: the mixer for all three engines and one keyboard band per engine. First seen in Mixer and All page
amount
A cell's signed value, −100 to +100: how far its source moves its destination, as a share of the destination's scale. First seen in Modulation matrix
amp envelope
INK's per-voice ADSR. It follows the note's pressure and drives the low-pass gate, so it sets level and brightness together. ENVELOPE on the Sound tab, AMP ENV in the Matrix. First seen in Amp envelope
Any channel
An engine's MIDI In setting that hears every channel outside the MPE zones other engines use. First seen in MIDI in
App settings
What INK keeps for every project: the theme, touch response, Slide control, each engine's keyboard, MIDI device, MPE and clock settings, and what the Library auditions with. In a host, each INK instance keeps its own keyboards and MIDI settings. First seen in The three engines
Arm
Record mode that waits: the take starts when the input, after Gain, reaches the threshold. First seen in Import and record
armed
Waiting for the next bar's first beat before it starts. The engine's tab carries a dashed ring. First seen in Clock and sync
arp
Plays the notes an engine holds one at a time, in the order set by Mode, one per Division step at the engine's tempo. First seen in Arp
asterisk
The * after a sound's name on the card and in the Library: the sound that plays differs from its saved version. First seen in Save and share sounds
Audio out
The engine sheet's AUDIO OUT row: Main, or Multibus for the engine's own bus in a host. First seen in INK in a host
audition
To play a Library sound without loading it; the engine keeps its current sound. First seen in First sound
Audition with
The Settings row that chooses what the Library's play button plays: a built-in phrase per sound type, or a copy of one of your patterns. First seen in Sound library
AUv3
Apple's Audio Unit v3 plug-in format. INK Synth is an AUv3 instrument, INK MIDI an AUv3 MIDI processor. First seen in INK in a host
B
background audio
The standalone app on iPhone and iPad playing on while hidden, mixed with other apps' audio, until nothing keeps it awake. First seen in Settings and background audio
Band-pass
A switch in FILTER that replaces the Mode sweep with the filter's band-pass response. Saved with the sound; it has no Matrix row. First seen in Filter
bank
One of a project's four sets of 24 pattern slots, A to D. First seen in Edit and save patterns
base value
The value a knob sets and shows. Modulation adds to it; the knob does not move. First seen in The three engines
bipolar
A source that swings from −1 to +1: A, B, X and Y. It moves its destination both ways around the base value. First seen in Modulation matrix
C
card
The box above the keyboard: waveform display, level meter, voice dashes, sound name, Save and the previous and next arrows. First seen in Find your way
category
One of Pad, Lead, Bass, Pluck, Keys or FX, set when a sound is saved. The Library's Type filter and sort use it. First seen in Save and share sounds
cell
One source-destination pair in the Matrix, holding one amount. First seen in Modulation matrix
chord piano
Three octaves of piano keys in place of the waveform display on a Chords engine, with a dot on each note pressed and the chord's root ringed. First seen in Play Chords
Chords
The keyboard that plays a whole chord from one touch: one column per scale degree, four rows of increasing colour. First seen in Play Chords
Chorus
The Chorus type of the CHORUS / PHASER insert: a two-line stereo chorus after the Roland Juno-60's. First seen in Chorus and phaser
column
One vertical run of eight pads on the Grid, rising in scale steps from the bottom. Stride sets the interval between neighbouring columns. First seen in Play the Grid
Cutoff
The SEM-style Filter's cutoff frequency, 20 Hz to 21.0 kHz. First seen in Filter
D
DCW
The Phase generator's bend amount: at 0% the bent waves play a sine, at 100% the full wave. It acts on the spectrum the way a low-pass cutoff does. First seen in Phase
destination
A control that modulation can reach; one row of the Matrix. First seen in Modulation matrix
Detune
The Supersaw's tone control: how far the outer saws sit from the note, 0.0 to 50.0 ct. First seen in Oscillators
dice
The die at the top left of the Matrix header. A tap replaces the sound's Matrix with a random set of cells; the face it lands on sets how many. First seen in Macros and dice
Direction
The Seq control that sets the order the playhead takes through the loop: Pause, Forward, Reverse, Pingpong, PingPong Rep or Random. First seen in Pattern playback
Discard
Returns the playing pattern to its saved version: notes and settings. On a pattern never saved it reads Clear pattern and empties it. First seen in Edit and save patterns
Distort
Bipolar gain into the low-pass gate, −100.0 to +100.0: above 0.0 more level and drive, below 0.0 less level, silent at −100.0. First seen in Oscillators
Division
The arp's step length: synced from 1/32 to 256/32 on the right half of the knob, free from 0.0 to 100.0 on the left half. First seen in Arp
E
edit bar
The strip under the Seq lanes. It shows what is selected and the buttons that edit it. First seen in Edit and save patterns
engine
One of INK's three instruments, Engine 1, 2 and 3. Each has its own sound, keyboard, key, pattern, effects, and MIDI input and output. First seen in The three engines
engine sheet
The sheet that opens from the key: the engine's keyboard, key, Play mode, Follow and Audio out. First seen in Find your way
engine strip
The first row of an engine's Sound tab: that engine's level fader, level in dB, Mute and Solo. First seen in Mixer and All page
Env Level
Envelope 2's output level. It scales every Env cell of the sound; at 50.0 the envelope's peak is full output. First seen in Envelope 2 and Random
Envelope 2
INK's per-voice modulation envelope. ENVELOPE 2 on the Sound tab, ENV 2 in the Matrix; its output is the Env column. First seen in Envelope 2 and Random
Euclid
Arp control that sets the length n of a Euclidean rhythm E(k,n), −16 to +16. Probability sets the hits k; the sign sets whether a gap holds the arp or skips a note. First seen in Arp rhythm and tempo
F
Factory project
The project INK opens on first launch. Bank A holds the factory patterns; it can be saved, but not renamed or deleted. First seen in Projects
Feedback
The level of the delay's output fed back into its input, 0.0 to 100.0. How fast the repeats fade depends on the type; on Ping-Pong it counts per round trip. First seen in Delay
Fill
The Chords button that plays single notes over the sounding chord in four-bar phrases, in a chosen style. First seen in Lean and Fill
Filter Spread
Detunes each voice's left and right filter cutoffs in opposite directions, by up to 15%, to widen the sound. First seen in Filter
Follow
The engine sheet's FOLLOW row: the engine moves its notes by the chords another engine plays on the Chords keyboard. First seen in Key lock and Follow
follower
An engine whose FOLLOW row names another engine: its notes move by that engine's chords. First seen in Key lock and Follow
frames
One single-cycle wave in an imported file. Each kept frame becomes one wave of the table. First seen in Wavetables
Freeze
A per-sound switch on LFO X and LFO Y. It holds the LFO's output at its value when a note starts, for every destination, until every voice of the engine is silent. First seen in LFOs and Freeze
From
The Library filter for where sounds came from: Factory, Mine, Deleted or one pack. First seen in Sound library
G
Gate
The share of each arp or sequencer step that a note sounds, 0.0 to 100.0. It belongs to the pattern and is one control on the Arp and Seq tabs. First seen in Arp rhythm and tempo
generator
The sound source of a sound: Supersaw, Pulse, Wavetable, Granular sampler or Phase. It is saved with the sound. First seen in The three engines
Glide
Portamento: how long a voice takes to reach a new pitch, 0.0 to 100.0. It acts on every pitch change of a voice. First seen in Oscillators
grain
A short window of the sample read by the Granular sampler. Grains overlap and crossfade; a new one starts every Grain size interval. First seen in Granular sampler
Grid
INK's default keyboard: 8 columns of 8 pads, with notes rising in scale steps up each column. First seen in First sound
H
High Pass
MIX's 12 dB/oct high-pass filter on the engine's signal, before CHORUS / PHASER and the sends. First seen in Reverb and mix
Hold
Latches notes so they keep sounding after the finger lifts. Each engine has its own; on the Grid, each column latches one note. First seen in First ten minutes
host
An app that loads AUv3 plug-ins, such as AUM or Drambo. First seen in INK in a host
Host session
The state INK saves inside a host's song and restores when the song opens: the project as it plays, and the instance's keyboards and MIDI settings. First seen in The three engines
I
Init
The Library's starting sound, a Supersaw sound pinned under START FROM SCRATCH and shown whatever the filters and search. First seen in First sound
INK MIDI
The AUv3 MIDI processor in INK Synth.app: three engines with keyboards, arp, Strum, sequencer and Matrix that send MIDI and make no sound. First seen in INK MIDI
Interval
Transposes one stereo channel of each voice by −12.0 to +12.0 st; the other channel keeps the note. First seen in Oscillators
K
key
Root plus Scale: the tonic and the set of notes an engine's keyboard, arp and patterns play in, held per engine in the project. First seen in Keyboard, key and scale
Key Lock
The closed padlock in an engine's KEY row: the engine keeps its key when another engine's key or a pattern's key changes. First seen in Key lock and Follow
keyboard
The engine's playing surface: Grid, Keys, Chords or Strings, chosen in the engine sheet's KEYBOARD row. First seen in Keyboard, key and scale
Keys
A continuous keyboard: one key per note of the engine's scale, laid out in rows; pitch follows the finger sideways and each note has its own pressure. First seen in Play Keys
Keys play
What a MIDI key plays on a Chords engine: the chord of its scale degree on every key, or chords below a split note and single notes above. First seen in MIDI in
Kit
Eight sample slots. A Granular sampler sound names its kit and plays from it. First seen in The three engines
kit view
The screen for a kit's eight slots: choose, fill and edit the samples the sound plays. First seen in Import and record
L
lanes
The 8 rows of the Seq tab, one per Grid column, column 8 on top. A lane holds one note at a time. First seen in Record patterns
leader
The engine on the Chords keyboard whose chords the followers move by. First seen in Key lock and Follow
Lean
The Chords button that moves a chord change voice by voice through passing scale notes, a 16th apart, instead of all at once. First seen in Lean and Fill
level meter
The bar at the card's left edge: the shown engine's output level after its Level, Mute, Solo and OUTPUT. First seen in Find your way
LFOs
Low-frequency oscillator: a free-running modulation source. Each engine has four: LFO X, LFO Y and the LFOs of Mod A and Mod B. First seen in LFOs and Freeze
Library
INK's browser of factory and user sounds, opened from the sound name on the card. First seen in First sound
low-pass gate
A resonant low-pass filter in every voice whose cutoff follows the amp envelope, so one stage sets the voice's level and brightness. First seen in Oscillators
LPG Filter
The resonance of the voice's low-pass gate, 0.0 to 100.0. The Filter section has its own Resonance. First seen in Oscillators
M
macro
Macro A or Macro B: a bipolar control saved with each sound, used as a source in the Matrix (columns A and B). First seen in Macros and dice
Main Wet/Dry
MIX's balance of the dry signal against the delay and reverb returns: −100 dry only, 0 both at full level, +100 returns only. First seen in Reverb and mix
manager channel
The channel of an MPE zone that carries what applies to the whole zone: zone-wide bend, pressure and Slide, and the parameter CCs. Channel 1 for the lower zone, 16 for the upper. First seen in MIDI in
master clock
The clock every engine with Sync on follows: the host's, else a MIDI clock coming in, else Engine 1's Tempo. First seen in Clock and sync
Matrix
The modulation matrix on each engine's Matrix tab: sources as columns, destinations as rows, one amount per cell. First seen in Modulation matrix
member channels
The channels of an MPE zone that carry one finger each, with that finger's own bend, pressure and Slide. First seen in MIDI in
MIDI In
The channel, MPE zone or Off that an engine listens to for notes and controllers. Saved with the project; Off by default. First seen in MIDI in
MIDI route
One destination of an engine's MIDI out (a device, another app or a host output) with its Out and bend range out. Up to 4 per engine, all playing at once. First seen in MIDI out
Missing
A slot whose sample INK cannot find: it was deleted, or its files are damaged. The slot keeps the sample's name. First seen in Trim, slices and kits
mixer
The card at the top of the All page: per engine, its level, Mute, Solo and an XY pad for Macro A and B. First seen in Mixer and All page
Mode
The SEM-style Filter's sweep from low-pass through notch to high-pass: a crossfade of its low-pass and high-pass outputs. First seen in Filter
modulation
A Matrix source's contribution to a control: the source's value times the cell's amount. First seen in The three engines
MPE out
An engine's Out on MPE lower or MPE upper: each note on its own member channel with its own bend, pressure and Slide. At most 7 member channels per zone. First seen in MIDI out
MPE zone
A manager channel plus a block of member channels, one per finger. INK offers the lower zone (manager 1) and the upper zone (manager 16). First seen in MIDI in
Multiband
A three-band insert on each engine's output: a positive amount compresses its band and adds make-up gain, a negative amount cuts it, 0% leaves it untouched. First seen in Multiband
Multibus
The Audio out choice that sends an engine to its own stereo bus in a host: Engine 1, Engine 2 or Engine 3. First seen in INK in a host
N
Noise
White noise added to each voice after Distort and before the low-pass gate, 0.0 to 100.0. First seen in Oscillators
Normalised
Sets a user sample's peak to −6.4 dBFS, the level of the factory samples, by raising or lowering its gain. First seen in Trim, slices and kits
O
Out
An engine's MIDI output format on a destination: Off, a channel 1 to 16, MPE lower or MPE upper. Saved with the project; Off by default. First seen in MIDI out
P
pack
The sounds imported from one file or folder, listed under its name in From with its main author. First seen in Sound library
pad
One note position on the Grid. First seen in First sound
Paper
The app's colour theme: Paper, Dark or Blueprint, chosen in Settings. It changes nothing in the sound. First seen in Settings and background audio
PARAM knob
A knob on INK MIDI's Param tab that sends one MIDI controller or NRPN; its value is the knob plus its row in the Matrix. First seen in INK MIDI
Pattern
A sequence of up to 64 steps with its own Tempo, Sync, Division and loop, and its key when it has one. Saved in the project's banks. First seen in The three engines
pattern slot
One of the 96 places for a pattern in a project, named by bank and number, A1 to D24. First seen in Edit and save patterns
phase distortion
Casio CZ-style synthesis: a cosine is read through a bent phase, and the amount of bend sets the harmonic content. First seen in Phase
Phaser
The Phaser type of the CHORUS / PHASER insert: an eight-stage, four-notch stereo phaser with bipolar feedback. First seen in Chorus and phaser
Pitch
The sound's own tuning, −12.0 to +12.0 st, applied to every note. The key does not change. First seen in Oscillators
Pitched
Sample mode in which a note plays the slice whose root note is nearest, transposed to the note's pitch. First seen in Granular sampler
Plinky
The 8-voice polyphonic touch synthesizer INK grew out of. INK's Grid, low-pass gate, Matrix sources, arp, sequencer, Classic delay and reverb come from it. First seen in The three engines
Position
The Wavetable generator's tone control: the point in the table, from the first wave (1.0) to the last (8.0). Adjacent waves are crossfaded. First seen in Wavetables
pressure
A per-note value from the touch on the glass (the strike as the finger lands, then the fingertip's contact area), or from MIDI velocity, aftertouch or MPE Slide. Its Matrix source is Prs. First seen in First ten minutes
Probability
Arp control. With no Euclid length, the chance that each step plays; with a Euclid length, the share of hits in the Euclidean loop. First seen in Arp rhythm and tempo
Project
The three engines' sounds, keys, mixer settings, Audio out, MIDI In and Out and MIDI routes, with four banks of patterns. First seen in The three engines
Q
Quantize
The Seq control that moves the notes of each live take toward the step grid, 0 to 100%. Turning it re-applies it to the last take until that take is edited. First seen in Record patterns
R
rails
One of the two bars under the Chords tiles, Voicing and Spread: eight boxes that fill continuously from 0 at the left to the maximum at the right. First seen in Chord colour
Range
The number of passes of Mode's run the arp plays, 1 to 4, each moved by Shift. First seen in Arp
Record
The Seq transport button (dot) that writes notes into the pattern: step recording while stopped, live recording while playing. First seen in Record patterns
reference value
The value a double-tap returns a knob to: the value saved in the current sound. First seen in Find your way
Resample
Recording INK's own output into a kit slot: source INK on the record screen. First seen in Import and record
Resolution
An INK MIDI output's controller format: Standard (7-bit CC), High · 14-bit CC or High · NRPN. First seen in INK MIDI
Resonance
Boost around the SEM-style Filter's cutoff frequency. It does not self-oscillate. First seen in Filter
Rnd
The Matrix's random source: a value drawn for each voice and each destination when a note starts, and held for the note. First seen in Envelope 2 and Random
Root
The key's tonic, C to B in semitones; the base of every scale step the keyboards, arp and patterns play. First seen in Keyboard, key and scale
S
Sample
One mono recording in the library, up to 67.1 s, that a kit slot plays. First seen in The three engines
sample slot
One of the eight places in a kit; each holds one sample. Sample chooses the slot a Granular sampler sound plays. First seen in Granular sampler
Scale
The set of notes in the key, chosen on the engine sheet. First seen in Keyboard, key and scale
Scrub
Offset of each new grain's start from the playhead, as a share of the whole sample's length, 0.0 to 100.0. First seen in Granular sampler
section list
The list of a page's sections that opens from a section title; a tap on a name scrolls there. First seen in Find your way
SEM-style Filter
INK's per-voice multimode filter, modelled on the Oberheim SEM: 2-pole, with a Mode sweep from low-pass through notch to high-pass and a band-pass switch. First seen in Filter
Send
The level of an engine's signal into the delay or the reverb. At 0.0 nothing new enters; what is already in the effect rings out. First seen in Delay
Settle
In tune's time from a finger's stop to the key's note: Quick (20 ms) to Slow (1000 ms), default 45 ms. First seen in Set up your playing
Shift
The interval between the arp's passes: ±Oct in 12 st, ±3rd, ±4th and ±5th in scale steps of the engine's key. First seen in Arp
Shimmer
REVERB's octave-up pitch shifter inside the reverb's feedback loop: each pass through the loop adds an octave above the last. First seen in Reverb and mix
slice
One of the eight regions of a sample, set by the slice lines in the kit view. Each slice has a root note. First seen in Granular sampler
Slide control
The app setting that decides how pitch follows a slide on Keys and where it lands: Piano, In tune or Free. First seen in Set up your playing
Solo
The S button of an engine: while any engine is soloed, only the soloed engines sound. First seen in Mixer and All page
sound
The complete setting of one engine: generator, envelopes, filter, modulation and effects, stored as one Library entry. First seen in First sound
source
A modulation signal in a Matrix column: Env, Prs, A, B, X, Y or Rnd. First seen in Modulation matrix
Spice
The button between the rails: it adds colour tones (9ths, 11ths, 13ths, altered tensions on V) to the next chord and keeps its root. First seen in Chord colour
Spread
The right rail under the Chords tiles: how wide the next chord is voiced and how many notes are doubled in other octaves. First seen in Chord colour
step
One position of a pattern's 64. Each step is cut into 8 slices, so a note can start and end on 1/8 step. First seen in Record patterns
Step offset
Moves the loop window along the pattern by a number of steps, −63 to +63. The loop keeps its length; the notes stay where they are, so different steps play. First seen in Pattern playback
step recording
Record on with the pattern stopped: each note goes in at the cursor at fixed pressure, and the cursor moves past it. First seen in Record patterns
Stereo Width
MIX's mid/side width of the dry signal: 0 mono, 100 the normal image, negative values swap the sides. First seen in Reverb and mix
Strings
The keyboard of eight strings that play the engine's chord, strummed like an Omnichord strumplate; strum speed sets each pluck's level, tone and ring. First seen in Play Strings
Strum
The third setting of the Free / Arp / Strum switch: notes started together play once each, one after another in Mode's order, one Division apart, then ring until released. First seen in Strum
Sub
The engine's sub oscillator: a sine-based oscillator one or two octaves under the lowest held note, or in its octave. It is the SUB section of the Sound tab. First seen in Sub oscillator
Sync
The pattern's clock switch on the Arp and Seq tabs. On, the engine follows the master clock: the host's tempo, else an incoming MIDI clock, else Engine 1's Tempo. Off, it runs at its own Tempo. First seen in Arp rhythm and tempo
Synth Lvl
MIX's gain of the engine's signal into its peak compressor, before the delay and reverb sends. First seen in Reverb and mix
T
Tape
Sample mode in which the Grid column chooses the slice and the row one of eight start points in it. Only Pitch tunes the grains. First seen in Granular sampler
tile
One chord on the Chords keyboard, named on its face; a touch plays it. First seen in Play Chords
Timestretch
The Granular sampler's playhead speed as a factor on Rate, −200.0 to +200.0; 0.0 stops the playhead. First seen in Granular sampler
trace
The strip on the Arp tab that draws the notes the arp plays, as they play, with a guess at the notes to come. First seen in Arp
Transpose
The order in which the arp plays Range's passes: Auto, Up, Down, Up/Down, Down/Up, Random or Unique Random. First seen in Arp
U
undo history
The last 20 steps of the whole instrument: every engine's sound, key, mixer settings and patterns. Kept in memory until the app closes. First seen in Undo and redo
unipolar
A source that runs from 0 upwards: Env and Prs. It moves its destination in one direction only. First seen in Modulation matrix
V
voices
One note's signal path in an engine: generator, Distort, low-pass gate and Filter. Each engine has 8, so INK has 24. First seen in The three engines
Voicing
The left rail under the Chords tiles: the inversion and spacing of the next chord. First seen in Chord colour
W
Warp
An LFO control that moves the turning point inside each cycle, so one half of the cycle is longer than the other. First seen in LFOs and Freeze
waveform display
The live picture in the card: the engine's output waveform, or the sample and its grains on the Granular sampler. First seen in Find your way
wavetable
A set of 2 to 128 single-cycle waves that the Wavetable generator plays. INK has 8 factory banks of 8 waves; imported tables keep up to 128. First seen in Wavetables
What's new
The sheet that lists what each version of INK added, newest first. It opens once by itself after an update and from Settings › ABOUT INK. First seen in Settings and background audio
Width
The Pulse generator's tone control: the pulse's duty cycle, 50.0% (square) to 3.0%. First seen in Oscillators
X
XY pad
A box on the All page mixer that sets an engine's Macro A (across) and Macro B (up). First seen in Mixer and All page
Y
Yours
Every sample you imported or recorded, listed in the Sample list. A sample in Yours can be put into any kit. First seen in Import and record
Z
zones
One of the five equal bands across the Strings keyboard; each plays the strings in its own octave: −1, 0, +1, 0, −1 from left to right. First seen in Play Strings